define_lite
Constants from define_lite.h
Stat ID for get_critter_stat, set_critter_stat, etc. (0-37)
| Member | Value | Description |
|---|---|---|
STAT.st |
0 |
|
STAT.pe |
1 |
|
STAT.en |
2 |
|
STAT.ch |
3 |
|
STAT.iq |
4 |
|
STAT.ag |
5 |
|
STAT.lu |
6 |
|
STAT.max_hp |
7 |
|
STAT.max_hit_points |
7 |
|
STAT.max_move_points |
8 |
|
STAT.ac |
9 |
|
STAT.unused |
10 |
used in sfall for critter inventory size (see CritterInvSizeLimitMode) |
STAT.melee_dmg |
11 |
|
STAT.carry_amt |
12 |
|
STAT.sequence |
13 |
|
STAT.heal_rate |
14 |
|
STAT.crit_chance |
15 |
|
STAT.better_crit |
16 |
|
STAT.dmg_thresh |
17 |
|
STAT.dmg_thresh_laser |
18 |
|
STAT.dmg_thresh_fire |
19 |
|
STAT.dmg_thresh_plasma |
20 |
|
STAT.dmg_thresh_electrical |
21 |
|
STAT.dmg_thresh_emp |
22 |
|
STAT.dmg_thresh_explosion |
23 |
|
STAT.dmg_resist |
24 |
|
STAT.dmg_resist_laser |
25 |
|
STAT.dmg_resist_fire |
26 |
|
STAT.dmg_resist_plasma |
27 |
|
STAT.dmg_resist_electrical |
28 |
|
STAT.dmg_resist_emp |
29 |
|
STAT.dmg_resist_explosion |
30 |
|
STAT.rad_resist |
31 |
|
STAT.poison_resist |
32 |
|
STAT.age |
33 |
|
STAT.gender |
34 |
|
STAT.current_hp |
35 |
|
STAT.current_poison |
36 |
|
STAT.current_rad |
37 |
Skill ID for has_skill, critter_mod_skill, etc. (0-17)
| Member | Value |
|---|---|
SKILL.SMALL_GUNS |
0 |
SKILL.BIG_GUNS |
1 |
SKILL.ENERGY_WEAPONS |
2 |
SKILL.UNARMED_COMBAT |
3 |
SKILL.MELEE |
4 |
SKILL.THROWING |
5 |
SKILL.FIRST_AID |
6 |
SKILL.DOCTOR |
7 |
SKILL.SNEAK |
8 |
SKILL.LOCKPICK |
9 |
SKILL.STEAL |
10 |
SKILL.TRAPS |
11 |
SKILL.SCIENCE |
12 |
SKILL.REPAIR |
13 |
SKILL.SPEECH |
14 |
SKILL.CONVERSANT |
14 |
SKILL.BARTER |
15 |
SKILL.GAMBLING |
16 |
SKILL.OUTDOORSMAN |
17 |
Functions
Section titled “Functions”weapon_dmg_type
Section titled “weapon_dmg_type”function weapon_dmg_type(weapon: ItemPtr): number
Returns the damage type of a weapon (DMG_* constants).
critter_kill_type
Section titled “critter_kill_type”function critter_kill_type(who: CritterPtr): number
Returns the kill type of a critter (KILL_TYPE_* constants).
map_first_run
Section titled “map_first_run”function map_first_run(): boolean
Returns true if the current map is being run for the first time.
is_loading_game
Section titled “is_loading_game”function is_loading_game(): boolean
Returns true if the game is currently loading.
cur_town
Section titled “cur_town”function cur_town(): number
Returns the index # of the current town.
car_current_town
Section titled “car_current_town”function car_current_town(): number
Returns the current town area the car can be found at.
car_give_to_party
Section titled “car_give_to_party”function car_give_to_party(): number
Gives the car to the party.
worldmap_xpos
Section titled “worldmap_xpos”function worldmap_xpos(): number
Returns the current X position of the party on the World Map.
worldmap_ypos
Section titled “worldmap_ypos”function worldmap_ypos(): number
Returns the current Y position of the party on the World Map.
language_filter_is_on
Section titled “language_filter_is_on”function language_filter_is_on(): boolean
Returns true if the language filter is enabled.
violence_filter_setting
Section titled “violence_filter_setting”function violence_filter_setting(): number
Returns the current violence level setting.
signal_end_game
Section titled “signal_end_game”function signal_end_game(): void
Signals the game should end.
map_get_load_area
Section titled “map_get_load_area”function map_get_load_area(): number
Returns the load area for the current map (-1 if none).
gdialog_barter
Section titled “gdialog_barter”function gdialog_barter(): number
Switch to barter screen (modifier = 0).
car_carry_amount
Section titled “car_carry_amount”function car_carry_amount(): number
Returns the car carry amount.
car_out_of_fuel
Section titled “car_out_of_fuel”function car_out_of_fuel(): boolean
Returns true if the car is out of fuel.
fade_out
Section titled “fade_out”function fade_out(): void
Fade out the screen (time = 1).
fade_in
Section titled “fade_in”function fade_in(): void
Fade in the screen (time = 1).
create_object
Section titled “create_object”function create_object(pid: number, tile: number, elev: Elevation): ObjectPtr
critter_skill_level
Section titled “critter_skill_level”function critter_skill_level(who: CritterPtr, skill: SKILL): number
is_critter_dead
Section titled “is_critter_dead”function is_critter_dead(who: CritterPtr): boolean
Check if critter is dead
critter_uninjure
Section titled “critter_uninjure”function critter_uninjure(who: CritterPtr, flags: number): number
Remove injuries from critter
attack
Section titled “attack”function attack(who: CritterPtr): void
wield_obj
Section titled “wield_obj”function wield_obj(item: ItemPtr): void
obj_is_visible_flag
Section titled “obj_is_visible_flag”function obj_is_visible_flag(who: ObjectPtr): number
inven_count
Section titled “inven_count”function inven_count(who: CritterPtr): number
party_member_count
Section titled “party_member_count”function party_member_count(includeHidden: number): number
town_known
Section titled “town_known”function town_known(areaId: number): number
drug_influence
Section titled “drug_influence”function drug_influence(who: ObjectPtr): number
map_is_known
Section titled “map_is_known”function map_is_known(mapId: number): number
car_give_gas
Section titled “car_give_gas”function car_give_gas(amount: number): number
is_skill_tagged
Section titled “is_skill_tagged”function is_skill_tagged(skill: SKILL): number
obj_drop_everything
Section titled “obj_drop_everything”function obj_drop_everything(who: ObjectPtr): void
inven_unwield
Section titled “inven_unwield”function inven_unwield(who: ObjectPtr): void
rm_fixed_timer_event
Section titled “rm_fixed_timer_event”function rm_fixed_timer_event(who: ObjectPtr, fixedVal: number): void
inven_ptr
Section titled “inven_ptr”function inven_ptr(who: ObjectPtr, where: number): ItemPtr
Constants
Section titled “Constants”| Name | Value | Description |
|---|---|---|
no_proc |
0 |
|
start_proc |
1 |
|
spatial_proc |
2 |
|
description_proc |
3 |
|
pickup_proc |
4 |
|
drop_proc |
5 |
|
use_proc |
6 |
|
use_obj_on_proc |
7 |
|
use_skill_on_proc |
8 |
|
use_ad_on_proc |
9 |
|
use_disad_on_proc |
10 |
|
talk_proc |
11 |
|
critter_proc |
12 |
|
combat_proc |
13 |
|
damage_proc |
14 |
|
map_enter_proc |
15 |
|
map_exit_proc |
16 |
|
create_proc |
17 |
|
destroy_proc |
18 |
|
barter_init_proc |
19 |
|
barter_proc |
20 |
|
look_at_proc |
21 |
|
timed_event_proc |
22 |
|
map_update_proc |
23 |
|
METARULE_TEST_FIRSTRUN |
14 |
|
METARULE_IS_LOADGAME |
22 |
|
COMBAT_SUBTYPE_WEAPON_USED |
1 |
|
COMBAT_SUBTYPE_HIT_SUCCEEDED |
2 |
|
COMBAT_SUBTYPE_SEQUENCING |
3 |
|
COMBAT_SUBTYPE_TURN |
4 |
|
COMBAT_SUBTYPE_NONCOM_TURN |
5 |
|
VSUIT_MOVIE |
3 |
“vsuit.mve”, |
AFAILED_MOVIE |
4 |
“afailed.mve”, |
ADESTROY_MOVIE |
5 |
“adestroy.mve”, |
CAR_MOVIE |
6 |
“car.mve”, |
CARTUCCI_MOVIE |
7 |
“cartucci.mve”, |
DETHCLAW_MOVIE |
8 |
“dethclaw.mve”, |
TANKER_MOVIE |
9 |
“tanker.mve”, |
ENCLAVE_MOVIE |
10 |
“enclave.mve”, |
DERRICK_MOVIE |
11 |
“derrick.mve” |
FLOAT_MSG_WARNING |
-2 |
|
FLOAT_MSG_SEQUENTIAL |
-1 |
|
FLOAT_MSG_NORMAL |
0 |
|
FLOAT_MSG_BLACK |
1 |
|
FLOAT_MSG_RED |
2 |
|
FLOAT_MSG_GREEN |
3 |
|
FLOAT_MSG_BLUE |
4 |
|
FLOAT_MSG_PURPLE |
5 |
|
FLOAT_MSG_NEAR_WHITE |
6 |
|
FLOAT_MSG_LIGHT_RED |
7 |
|
FLOAT_MSG_YELLOW |
8 |
|
FLOAT_MSG_WHITE |
9 |
|
FLOAT_MSG_GREY |
10 |
|
FLOAT_MSG_DARK_GREY |
11 |
|
FLOAT_MSG_LIGHT_GREY |
12 |
|
good_fidget |
1 |
|
neutral_fidget |
4 |
|
bad_fidget |
7 |
|
GOOD_REACTION |
49 |
|
NEUTRAL_REACTION |
50 |
|
BAD_REACTION |
51 |
|
HEAD_MARCUS |
1 |
marcus – Party Member (found in Broken Hills) |
HEAD_MYRON |
2 |
Myron – Party Member (found in New Reno) |
HEAD_ELDER |
3 |
Elder – (found in Arroyo) |
HEAD_LYNETTE |
4 |
Lynette – fount in Vault City |
HEAD_HAROLD |
5 |
HAROLD – found in Gecko |
HEAD_TANDI |
6 |
Tandi – Leader of the NCR |
HEAD_COM_OFFICER |
7 |
Com Officer in Gecko |
HEAD_SULIK |
8 |
Sulik – Party Member (found in Klamath) |
HEAD_PRESIDENT |
9 |
President of the Enclave |
HEAD_HAKUNIN |
10 |
Hakunin – Found in Arroyo |
HEAD_BOSS |
11 |
|
HEAD_DYING_HAKUNIN |
12 |
|
BACKGROUND1 |
2 |
rstymetl |
BACKGROUND_HUB |
3 |
hub.frm |
BACKGROUND_NECROPOLIS |
4 |
necro.frm |
BACKGROUND_BHOOD |
5 |
bhood.frm |
BACKGROUND_MILITARYBS |
6 |
military.frm |
BACKGROUND_JUNKTOWN |
7 |
junktown.frm |
BACKGROUND_CATHEDRAL |
8 |
cath.frm |
BACKGROUND_SHADY |
9 |
shady.frm |
BACKGROUND_VAULT |
10 |
vault.frm |
BACKGROUND_MASTER |
11 |
master.frm |
BACKGROUND_FOLLOWER |
12 |
follow.frm |
BACKGROUND_RAIDERS |
13 |
raider.frm |
BACKGROUND_CAVE |
14 |
cave0001.frm |
BACKGROUND_ENCLAVE |
15 |
enclave.frm |
BACKGROUND_WASTELAND |
16 |
wastelnd.frm |
BACKGROUND_BOSS |
17 |
boss.frm |
BACKGROUND_PRESIDENT |
18 |
pres.frm |
BACKGROUND_TENT |
19 |
tent.frm |
BACKGROUND_ADOBE |
20 |
Adobe.frm |
TRAIT_PERK |
0 |
|
TRAIT_OBJECT |
1 |
|
TRAIT_TRAIT |
2 |
|
PERK_bonus_awareness |
0 |
|
PERK_bonus_hth_attacks |
1 |
|
PERK_bonus_hth_damage |
2 |
|
PERK_bonus_move |
3 |
|
PERK_bonus_ranged_damage |
4 |
|
PERK_bonus_rate_of_fire |
5 |
|
PERK_earlier_sequence |
6 |
|
PERK_faster_healing |
7 |
|
PERK_more_criticals |
8 |
|
PERK_night_vision |
9 |
|
PERK_presence |
10 |
|
PERK_rad_resistance |
11 |
|
PERK_toughness |
12 |
|
PERK_strong_back |
13 |
|
PERK_sharpshooter |
14 |
|
PERK_silent_running |
15 |
|
PERK_survivalist |
16 |
|
PERK_master_trader |
17 |
|
PERK_educated |
18 |
|
PERK_healer |
19 |
|
PERK_fortune_finder |
20 |
|
PERK_better_criticals |
21 |
|
PERK_empathy |
22 |
|
PERK_slayer |
23 |
|
PERK_sniper |
24 |
|
PERK_silent_death |
25 |
|
PERK_action_boy |
26 |
|
PERK_mental_block |
27 |
– Disabled FO2 |
PERK_lifegiver |
28 |
|
PERK_dodger |
29 |
|
PERK_snakeater |
30 |
|
PERK_mr_fixit |
31 |
|
PERK_medic |
32 |
|
PERK_master_thief |
33 |
|
PERK_speaker |
34 |
|
PERK_heave_ho |
35 |
|
PERK_friendly_foe |
36 |
– Disabled FO2 |
PERK_pickpocket |
37 |
|
PERK_ghost |
38 |
|
PERK_cult_of_personality |
39 |
|
PERK_scrounger |
40 |
– Disabled FO2 |
PERK_explorer |
41 |
|
PERK_flower_child |
42 |
– Disabled FO2 |
PERK_pathfinder |
43 |
|
PERK_animal_friend |
44 |
– Disabled FO2 |
PERK_scout |
45 |
|
PERK_mysterious_stranger |
46 |
|
PERK_ranger |
47 |
|
PERK_quick_pockets |
48 |
|
PERK_smooth_talker |
49 |
|
PERK_swift_learner |
50 |
|
PERK_tag |
51 |
|
PERK_mutate |
52 |
|
PERK_add_nuka |
53 |
Do NOT USE! Engine ONLY! |
PERK_add_buffout |
54 |
Do NOT USE! Engine ONLY! |
PERK_add_mentats |
55 |
Do NOT USE! Engine ONLY! |
PERK_add_psycho |
56 |
Do NOT USE! Engine ONLY! |
PERK_add_radaway |
57 |
Do NOT USE! Engine ONLY! |
PERK_weapon_long_range |
58 |
Do NOT USE! Engine ONLY! |
PERK_weapon_accurate |
59 |
Do NOT USE! Engine ONLY! |
PERK_weapon_penetrate |
60 |
Do NOT USE! Engine ONLY! |
PERK_weapon_knockback |
61 |
Do NOT USE! Engine ONLY! |
PERK_armor_powered |
62 |
Do NOT USE! Engine ONLY! |
PERK_armor_combat |
63 |
Do NOT USE! Engine ONLY! |
PERK_weapon_scope_range |
64 |
Do NOT USE! Engine ONLY! |
PERK_weapon_fast_reload |
65 |
Do NOT USE! Engine ONLY! |
PERK_weapon_night_sight |
66 |
Do NOT USE! Engine ONLY! |
PERK_weapon_flameboy |
67 |
Do NOT USE! Engine ONLY! |
PERK_armor_advanced_1 |
68 |
Do NOT USE! Engine ONLY! |
PERK_armor_advanced_2 |
69 |
Do NOT USE! Engine ONLY! |
PERK_add_jet |
70 |
Do NOT USE! Engine ONLY! |
PERK_add_tragic |
71 |
Do NOT USE! Engine ONLY! |
PERK_armor_charisma |
72 |
Do NOT USE! Engine ONLY! |
PERK_gecko_skinning_perk |
73 |
|
PERK_dermal_armor_perk |
74 |
|
PERK_dermal_enhancement_perk |
75 |
|
PERK_phoenix_armor_perk |
76 |
|
PERK_phoenix_enhancement_perk |
77 |
|
PERK_vault_city_inoculations_perk |
78 |
|
PERK_adrenaline_rush_perk |
79 |
|
PERK_cautious_nature_perk |
80 |
|
PERK_comprehension_perk |
81 |
|
PERK_demolition_expert_perk |
82 |
|
PERK_gambler_perk |
83 |
|
PERK_gain_strength_perk |
84 |
|
PERK_gain_perception_perk |
85 |
|
PERK_gain_endurance_perk |
86 |
|
PERK_gain_charisma_perk |
87 |
|
PERK_gain_intelligence_perk |
88 |
|
PERK_gain_agility_perk |
89 |
|
PERK_gain_luck_perk |
90 |
|
PERK_harmless_perk |
91 |
|
PERK_here_and_now_perk |
92 |
|
PERK_hth_evade_perk |
93 |
|
PERK_kama_sutra_perk |
94 |
|
PERK_karma_beacon_perk |
95 |
|
PERK_light_step_perk |
96 |
|
PERK_living_anatomy_perk |
97 |
|
PERK_magnetic_personality_perk |
98 |
|
PERK_negotiator_perk |
99 |
|
PERK_pack_rat_perk |
100 |
|
PERK_pyromaniac_perk |
101 |
|
PERK_quick_recovery_perk |
102 |
|
PERK_salesman_perk |
103 |
|
PERK_stonewall_perk |
104 |
|
PERK_thief_perk |
105 |
|
PERK_weapon_handling_perk |
106 |
|
PERK_vault_city_training_perk |
107 |
|
PERK_alcohol_hp_bonus1_perk |
108 |
|
PERK_alcohol_hp_bonus2_perk |
109 |
|
PERK_alcohol_hp_neg1_perk |
110 |
|
PERK_alcohol_hp_neg2_perk |
111 |
|
PERK_autodoc_hp_bonus1_perk |
112 |
|
PERK_autodoc_hp_bonus2_perk |
113 |
|
PERK_autodoc_hp_neg1_perk |
114 |
|
PERK_autodoc_hp_neg2_perk |
115 |
|
PERK_expert_excrement_expediter_perk |
116 |
|
PERK_weapon_knockout_perk |
117 |
|
PERK_jinxed_perk |
118 |
|
OBJECT_AI_PACKET |
5 |
|
OBJECT_TEAM_NUM |
6 |
|
OBJECT_CUR_ROT |
10 |
|
OBJECT_VISIBILITY |
666 |
|
OBJECT_CUR_WEIGHT |
669 |
|
TRAIT_fast_metabolism |
0 |
|
TRAIT_bruiser |
1 |
|
TRAIT_small_frame |
2 |
|
TRAIT_one_hander |
3 |
|
TRAIT_finesse |
4 |
|
TRAIT_kamikaze |
5 |
|
TRAIT_heavy_handed |
6 |
|
TRAIT_fast_shot |
7 |
|
TRAIT_bloody_mess |
8 |
|
TRAIT_jinxed |
9 |
|
TRAIT_good_natured |
10 |
|
TRAIT_drug_addict |
11 |
|
TRAIT_drug_resistant |
12 |
|
TRAIT_sex_appeal |
13 |
|
TRAIT_skilled |
14 |
|
TRAIT_gifted |
15 |
|
STAT_real_max_stat |
38 |
|
PCSTAT_unspent_skill_points |
0 |
|
PCSTAT_level |
1 |
|
PCSTAT_experience |
2 |
|
PCSTAT_reputation |
3 |
|
PCSTAT_karma |
4 |
|
PCSTAT_max_pc_stat |
5 |
|
rl_disastrous |
0 |
|
rl_very_bad |
1 |
|
rl_bad |
2 |
|
rl_poor |
3 |
|
rl_neutral |
4 |
|
rl_good |
5 |
|
rl_very_good |
6 |
|
rl_excellent |
7 |
|
GENDER_MALE |
0 |
|
GENDER_FEMALE |
1 |
|
CRITTER_IS_NORMAL |
0 |
|
CRITTER_IS_DEAD |
1 |
|
CRITTER_IS_PRONE |
2 |
|
INVEN_TYPE_WORN |
0 |
Worn armor slot - returns ItemPtr |
INVEN_TYPE_RIGHT_HAND |
1 |
Right hand slot - returns ItemPtr |
INVEN_TYPE_LEFT_HAND |
2 |
Left hand slot - returns ItemPtr |
INVEN_TYPE_INV_COUNT |
-2 |
Inventory count - returns number, use inven_count() wrapper instead |
item_type_armor |
0 |
|
item_type_container |
1 |
|
item_type_drug |
2 |
|
item_type_weapon |
3 |
|
item_type_ammo |
4 |
|
item_type_misc_item |
5 |
|
item_type_key_item |
6 |
|
it_pid |
0 |
|
it_name |
1 |
|
it_description |
2 |
|
it_fid |
3 |
|
it_light_distance |
4 |
|
it_light_intensity |
5 |
|
it_flags |
6 |
|
it_flags_ext |
7 |
|
it_sid |
8 |
|
it_type |
9 |
|
it_data |
10 |
|
it_material |
11 |
|
it_size |
12 |
|
it_weight |
13 |
|
it_cost |
14 |
|
it_inv_fid |
15 |
|
it_weapon_range |
555 |
|
cr_pid |
0 |
|
cr_name |
1 |
|
cr_description |
2 |
|
cr_fid |
3 |
|
cr_light_distance |
4 |
|
cr_light_intensity |
5 |
|
cr_flags |
6 |
|
cr_flags_ext |
7 |
|
cr_sid |
8 |
|
cr_data |
9 |
|
cr_head_fid |
10 |
|
cr_body_type |
11 |
|
CR_BODY_BIPED |
0 |
|
CR_BODY_QUADRUPED |
1 |
|
CR_BODY_ROBOTIC |
2 |
|
sc_pid |
0 |
|
sc_name |
1 |
|
sc_description |
2 |
|
sc_fid |
3 |
|
sc_light_distance |
4 |
|
sc_light_intensity |
5 |
|
sc_flags |
6 |
|
sc_flags_ext |
7 |
|
sc_sid |
8 |
|
sc_type |
9 |
|
sc_data |
10 |
|
sc_material |
11 |
|
wa_pid |
0 |
|
wa_name |
1 |
|
wa_description |
2 |
|
wa_fid |
3 |
|
wa_light_distance |
4 |
|
wa_light_intensity |
5 |
|
wa_flags |
6 |
|
wa_flags_ext |
7 |
|
wa_sid |
8 |
|
wa_material |
9 |
|
mi_pid |
0 |
|
mi_name |
1 |
|
mi_description |
2 |
|
mi_fid |
3 |
|
mi_light_distance |
4 |
|
mi_light_intensity |
5 |
|
mi_flags |
6 |
|
mi_flags_ext |
7 |
|
DAM_KNOCKED_OUT |
0x1 |
|
DAM_KNOCKED_DOWN |
0x2 |
|
DAM_CRIP_LEG_LEFT |
0x4 |
|
DAM_CRIP_LEG_RIGHT |
0x8 |
|
DAM_CRIP_ARM_LEFT |
0x10 |
|
DAM_CRIP_ARM_RIGHT |
0x20 |
|
DAM_BLIND |
0x40 |
|
DAM_DEAD |
0x80 |
|
DAM_HIT |
0x100 |
hit or critical hit |
DAM_CRITICAL |
0x200 |
could be a critical hit or critical miss |
DAM_ON_FIRE |
0x400 |
|
DAM_BYPASS |
0x800 |
|
DAM_EXPLODE |
0x1000 |
|
DAM_DESTROY |
0x2000 |
|
DAM_DROP |
0x4000 |
|
DAM_LOSE_TURN |
0x8000 |
|
DAM_HIT_SELF |
0x10000 |
|
DAM_LOSE_AMMO |
0x20000 |
|
DAM_DUD |
0x40000 |
|
DAM_HURT_SELF |
0x80000 |
|
DAM_RANDOM_HIT |
0x100000 |
|
DAM_CRIP_RANDOM |
0x200000 |
|
DAM_BACKWASH |
0x400000 |
|
DAM_PERFORM_REVERSE |
0x800000 |
|
DMG_normal_dam |
0 |
|
DMG_laser |
1 |
|
DMG_fire |
2 |
|
DMG_plasma |
3 |
|
DMG_electrical |
4 |
|
DMG_emp |
5 |
|
DMG_explosion |
6 |
|
DMG_BYPASS_ARMOR |
256 |
|
DMG_NOANIMATE |
512 |
|
KILL_DONT_LEAVE_BODY |
0 |
|
KILL_LEAVE_BODY |
1 |
|
KILL_LEAVE_NV_BODY |
2 |
|
METARULE_SIGNAL_END_GAME |
13 |
|
METARULE_ELEVATOR |
15 |
|
ELEV_BOS1 |
0 |
Brotherhood of Steel main elevator |
ELEV_BOS2 |
1 |
Brotherhood of Steel surface elevator |
ELEV_MASTR1 |
2 |
Master’s upper-level elevator |
ELEV_MASTR2 |
3 |
Master’s lower-level elevator |
ELEV_MILB1 |
4 |
Military Base upper-level elevator |
ELEV_MILB2 |
5 |
Military Base lower-level elevator |
ELEV_GLOW1 |
6 |
Glow Elevator upper |
ELEV_GLOW2 |
7 |
Glow elevator lower |
ELEV_VAULT |
8 |
Vault13 elevator |
ELEV_NECVLT |
9 |
Necropolis elevator |
ELEV_SIERRA1 |
10 |
Sierra Elev 1 (1-2-3) |
ELEV_SIERRA2 |
11 |
Sierra Elev 2 (3-4) |
ELEV_SIERRAS |
12 |
Sierra Service Elev (1-2-3-4) |
METARULE_PARTY_COUNT |
16 |
|
DONT_LIST_HIDDEN_MEMBERS |
0 |
|
LIST_HIDDEN_MEMBERS |
1 |
|
METARULE_AREA_KNOWN |
17 |
|
METARULE_WHO_ON_DRUGS |
18 |
|
METARULE_MAP_KNOWN |
19 |
|
METARULE_CAR_CURRENT_TOWN |
30 |
|
METARULE_GIVE_CAR_TO_PARTY |
31 |
|
METARULE_GIVE_CAR_GAS |
32 |
|
METARULE_SKILL_CHECK_TAG |
40 |
|
METARULE_DROP_ALL_INVEN |
42 |
|
METARULE_INVEN_UNWIELD_WHO |
43 |
|
METARULE_GET_WORLDMAP_XPOS |
44 |
|
METARULE_GET_WORLDMAP_YPOS |
45 |
|
METARULE_CURRENT_TOWN |
46 |
|
METARULE_LANGUAGE_FILTER |
47 |
|
METARULE_VIOLENCE_FILTER |
48 |
|
VLNCLVL_NONE |
0 |
Violence Level settings. |
VLNCLVL_MIN |
1 |
|
VLNCLVL_NORMAL |
2 |
|
VLNCLVL_MAX |
3 |
|
METARULE_W_DAMAGE_TYPE |
49 |
|
METARULE_CRITTER_BARTERS |
50 |
|
METARULE_CRITTER_KILL_TYPE |
51 |
|
KILL_TYPE_men_kills |
0 |
|
KILL_TYPE_women_kills |
1 |
|
KILL_TYPE_children_kills |
2 |
|
KILL_TYPE_super_mutant_kills |
3 |
|
KILL_TYPE_ghoul_kills |
4 |
|
KILL_TYPE_brahmin_kills |
5 |
|
KILL_TYPE_radscorpion_kills |
6 |
|
KILL_TYPE_rat_kills |
7 |
|
KILL_TYPE_floater_kills |
8 |
|
KILL_TYPE_centaur_kills |
9 |
|
KILL_TYPE_robot_kills |
10 |
|
KILL_TYPE_dog_kills |
11 |
|
KILL_TYPE_manti_kills |
12 |
|
KILL_TYPE_deathclaw_kills |
13 |
|
KILL_TYPE_plant_kills |
14 |
|
KILL_TYPE_gecko_kills |
15 |
|
KILL_TYPE_alien_kills |
16 |
|
KILL_TYPE_giant_ant_kills |
17 |
|
DEFINE_METARULE_SET_CAR_CARRY_AMOUNT |
52 |
|
DEFINE_METARULE_GET_CAR_CARRY_AMOUNT |
53 |
|
METARULE3_CLR_FIXED_TIMED_EVENTS |
100 |
|
METARULE3_MARK_SUBTILE |
101 |
|
METARULE3_GET_KILL_COUNT |
103 |
|
OFFSTATE |
0 |
|
ONSTATE |
1 |
|
METARULE3_MARK_MAP_ENTRANCE |
104 |
|
UNKNOWNTILETYPE |
0 |
|
KNOWNTILETYPE |
1 |
|
VISITEDTILETYPE |
2 |
|
METARULE3_WM_SUBTILE_STATE |
105 |
|
METARULE3_TILE_GET_NEXT_CRITTER |
106 |
|
METARULE3_ART_SET_BASE_FID_NUM |
107 |
|
METARULE3_TILE_SET_CENTER |
108 |
|
METARULE3_CHEM_USE_LEVEL |
109 |
|
METARULE3_CAR_OUT_OF_FUEL |
110 |
|
METARULE3_MAP_GET_LOAD_AREA |
111 |
|
MARK_TYPE_TOWN |
0 |
|
MARK_TYPE_MAP |
1 |
|
MARK_STATE_UNKNOWN |
0 |
|
MARK_STATE_KNOWN |
1 |
|
MARK_STATE_VISITED |
2 |
|
MARK_STATE_INVISIBLE |
-66 |
|
INVEN_CMD_INDEX_PTR |
13 |
|
snd_human |
0 |
|
snd_monster |
1 |
|
snd_unused |
0 |
|
snd_knock_down |
1 |
|
snd_pass_out |
2 |
|
snd_die |
3 |
|
snd_contact |
4 |
|
snd_active |
0 |
|
snd_passive |
1 |
|
snd_weapon_ready |
0 |
|
snd_weapon_attack |
1 |
|
snd_weapon_out |
2 |
|
snd_weapon_ammo_flying |
3 |
|
snd_weapon_hitting |
4 |
|
snd_open |
0 |
|
snd_close |
1 |
|
snd_locked |
2 |
|
snd_unlocked |
3 |
|
snd_used |
4 |
|
hit_left_weapon_primary |
0 |
|
hit_left_weapon_secondary |
1 |
|
hit_right_weapon_primary |
2 |
|
hit_right_weapon_secondary |
3 |
|
hit_punch |
4 |
|
hit_kick |
5 |
|
hit_left_weapon_reload |
6 |
|
hit_right_weapon_reload |
7 |
|
ONE_GAME_SECOND |
10 |
|
bit_1 |
1 |
|
bit_2 |
2 |
|
bit_3 |
4 |
|
bit_4 |
8 |
|
bit_5 |
0x10 |
|
bit_6 |
0x20 |
|
bit_7 |
0x40 |
|
bit_8 |
0x80 |
|
bit_9 |
0x100 |
|
bit_10 |
0x200 |
|
bit_11 |
0x400 |
|
bit_12 |
0x800 |
|
bit_13 |
0x1000 |
|
bit_14 |
0x2000 |
|
bit_15 |
0x4000 |
|
bit_16 |
0x8000 |
|
bit_17 |
0x10000 |
|
bit_18 |
0x20000 |
|
bit_19 |
0x40000 |
|
bit_20 |
0x80000 |
|
bit_21 |
0x100000 |
|
bit_22 |
0x200000 |
|
bit_23 |
0x400000 |
|
bit_24 |
0x800000 |
|
bit_25 |
0x1000000 |
|
bit_26 |
0x2000000 |
|
bit_27 |
0x4000000 |
|
bit_28 |
0x8000000 |
|
bit_29 |
0x10000000 |
|
bit_30 |
0x20000000 |
|
bit_31 |
0x40000000 |
|
bit_32 |
0x80000000 |
|
bit_ALL |
0xFFFFFFFF |
|
ROLL_CRITICAL_FAILURE |
0 |
|
ROLL_FAILURE |
1 |
|
ROLL_SUCCESS |
2 |
|
ROLL_CRITICAL_SUCCESS |
3 |