types
Runtime constants for union types
Constants
Section titled “Constants”| Name | Value | Description |
|---|---|---|
LEFT_HAND |
0 |
Active hand: left |
RIGHT_HAND |
1 |
Active hand: right |
DIFFICULTY_EASY |
0 |
Difficulty level: easy |
DIFFICULTY_NORMAL |
1 |
Difficulty level: normal |
DIFFICULTY_HARD |
2 |
Difficulty level: hard |
ELEVATION_0 |
0 |
Elevation level 0 (ground floor) |
ELEVATION_1 |
1 |
Elevation level 1 |
ELEVATION_2 |
2 |
Elevation level 2 |
ELEVATION_ALL |
-1 |
Special value for set_can_rest_on_map to apply to all elevations |
DIRECTION_NE |
0 |
Direction: Northeast |
DIRECTION_E |
1 |
Direction: East |
DIRECTION_SE |
2 |
Direction: Southeast |
DIRECTION_SW |
3 |
Direction: Southwest |
DIRECTION_W |
4 |
Direction: West |
DIRECTION_NW |
5 |
Direction: Northwest |
HITRESULT_CRITICAL_MISS |
0 |
Hit result: critical miss |
HITRESULT_MISS |
1 |
Hit result: miss |
HITRESULT_HIT |
2 |
Hit result: hit |
HITRESULT_CRITICAL_HIT |
3 |
Hit result: critical hit |
NullPtr |
0 |
Null pointer - compatible with all pointer types (ObjectPtr, CritterPtr, ItemPtr, etc.) |