Skip to content

animcomd

function reg_anim_clear(obj: ObjectPtr): void

Terminates all animations that are currently registered for a given object.

function reg_anim_begin(): void

Begin an unreserved animation sequence. Must be followed by reg_anim_end() after registering animations.

Name Value
ANIMATE_WALK 0
ANIMATE_RUN 1
ANIMATE_INTERRUPT 16
ANIMATE_FORWARD 0
ANIMATE_REVERSE 1
ANIMATE_ROTATION 1000
ANIMATE_SET_FRAME 1010
MAX_ROTATIONS 6
REG_ANIM_BEGIN 1
ANIM_electrified_to_nothing 30
ANIM_exploded_to_nothing 31
ANIM_electrified_to_nothing_sf 58
ANIM_exploded_to_nothing_sf 59
REG_ANIM_CLEAR 2
REG_ANIM_END 3
RB_UNRESERVED 1
RB_RESERVED 2