define_lite
Constants from define_lite.h
Stat ID for get_critter_stat, set_critter_stat, etc. (0-37)
| Member | Value | Description |
|---|---|---|
STAT.st | 0 | |
STAT.pe | 1 | |
STAT.en | 2 | |
STAT.ch | 3 | |
STAT.iq | 4 | |
STAT.ag | 5 | |
STAT.lu | 6 | |
STAT.max_hp | 7 | |
STAT.max_hit_points | 7 | |
STAT.max_move_points | 8 | |
STAT.ac | 9 | |
STAT.unused | 10 | used in sfall for critter inventory size (see CritterInvSizeLimitMode) |
STAT.melee_dmg | 11 | |
STAT.carry_amt | 12 | |
STAT.sequence | 13 | |
STAT.heal_rate | 14 | |
STAT.crit_chance | 15 | |
STAT.better_crit | 16 | |
STAT.dmg_thresh | 17 | |
STAT.dmg_thresh_laser | 18 | |
STAT.dmg_thresh_fire | 19 | |
STAT.dmg_thresh_plasma | 20 | |
STAT.dmg_thresh_electrical | 21 | |
STAT.dmg_thresh_emp | 22 | |
STAT.dmg_thresh_explosion | 23 | |
STAT.dmg_resist | 24 | |
STAT.dmg_resist_laser | 25 | |
STAT.dmg_resist_fire | 26 | |
STAT.dmg_resist_plasma | 27 | |
STAT.dmg_resist_electrical | 28 | |
STAT.dmg_resist_emp | 29 | |
STAT.dmg_resist_explosion | 30 | |
STAT.rad_resist | 31 | |
STAT.poison_resist | 32 | |
STAT.age | 33 | |
STAT.gender | 34 | |
STAT.current_hp | 35 | |
STAT.current_poison | 36 | |
STAT.current_rad | 37 |
Skill ID for has_skill, critter_mod_skill, etc. (0-17)
| Member | Value |
|---|---|
SKILL.SMALL_GUNS | 0 |
SKILL.BIG_GUNS | 1 |
SKILL.ENERGY_WEAPONS | 2 |
SKILL.UNARMED_COMBAT | 3 |
SKILL.MELEE | 4 |
SKILL.THROWING | 5 |
SKILL.FIRST_AID | 6 |
SKILL.DOCTOR | 7 |
SKILL.SNEAK | 8 |
SKILL.LOCKPICK | 9 |
SKILL.STEAL | 10 |
SKILL.TRAPS | 11 |
SKILL.SCIENCE | 12 |
SKILL.REPAIR | 13 |
SKILL.SPEECH | 14 |
SKILL.CONVERSANT | 14 |
SKILL.BARTER | 15 |
SKILL.GAMBLING | 16 |
SKILL.OUTDOORSMAN | 17 |
Functions
Section titled “Functions”weapon_dmg_type
Section titled “weapon_dmg_type”function weapon_dmg_type(weapon: ItemPtr): number
Returns the damage type of a weapon (DMG_* constants).
critter_kill_type
Section titled “critter_kill_type”function critter_kill_type(who: CritterPtr): number
Returns the kill type of a critter (KILL_TYPE_* constants).
map_first_run
Section titled “map_first_run”function map_first_run(): boolean
Returns true if the current map is being run for the first time.
is_loading_game
Section titled “is_loading_game”function is_loading_game(): boolean
Returns true if the game is currently loading.
cur_town
Section titled “cur_town”function cur_town(): number
Returns the index # of the current town.
car_current_town
Section titled “car_current_town”function car_current_town(): number
Returns the current town area the car can be found at.
car_give_to_party
Section titled “car_give_to_party”function car_give_to_party(): number
Gives the car to the party.
worldmap_xpos
Section titled “worldmap_xpos”function worldmap_xpos(): number
Returns the current X position of the party on the World Map.
worldmap_ypos
Section titled “worldmap_ypos”function worldmap_ypos(): number
Returns the current Y position of the party on the World Map.
language_filter_is_on
Section titled “language_filter_is_on”function language_filter_is_on(): boolean
Returns true if the language filter is enabled.
violence_filter_setting
Section titled “violence_filter_setting”function violence_filter_setting(): number
Returns the current violence level setting.
signal_end_game
Section titled “signal_end_game”function signal_end_game(): void
Signals the game should end.
map_get_load_area
Section titled “map_get_load_area”function map_get_load_area(): number
Returns the load area for the current map (-1 if none).
gdialog_barter
Section titled “gdialog_barter”function gdialog_barter(): number
Switch to barter screen (modifier = 0).
car_carry_amount
Section titled “car_carry_amount”function car_carry_amount(): number
Returns the car carry amount.
car_out_of_fuel
Section titled “car_out_of_fuel”function car_out_of_fuel(): boolean
Returns true if the car is out of fuel.
fade_out
Section titled “fade_out”function fade_out(): void
Fade out the screen (time = 1).
fade_in
Section titled “fade_in”function fade_in(): void
Fade in the screen (time = 1).
create_object
Section titled “create_object”function create_object(pid: number, tile: number, elev: Elevation): ObjectPtr
critter_skill_level
Section titled “critter_skill_level”function critter_skill_level(who: CritterPtr, skill: SKILL): number
is_critter_dead
Section titled “is_critter_dead”function is_critter_dead(who: CritterPtr): boolean
Check if critter is dead
critter_uninjure
Section titled “critter_uninjure”function critter_uninjure(who: CritterPtr, flags: number): number
Remove injuries from critter
attack
Section titled “attack”function attack(who: CritterPtr): void
wield_obj
Section titled “wield_obj”function wield_obj(item: ItemPtr): void
obj_is_visible_flag
Section titled “obj_is_visible_flag”function obj_is_visible_flag(who: ObjectPtr): number
inven_count
Section titled “inven_count”function inven_count(who: CritterPtr): number
party_member_count
Section titled “party_member_count”function party_member_count(includeHidden: number): number
town_known
Section titled “town_known”function town_known(areaId: number): number
drug_influence
Section titled “drug_influence”function drug_influence(who: ObjectPtr): number
map_is_known
Section titled “map_is_known”function map_is_known(mapId: number): number
car_give_gas
Section titled “car_give_gas”function car_give_gas(amount: number): number
is_skill_tagged
Section titled “is_skill_tagged”function is_skill_tagged(skill: SKILL): number
obj_drop_everything
Section titled “obj_drop_everything”function obj_drop_everything(who: ObjectPtr): void
inven_unwield
Section titled “inven_unwield”function inven_unwield(who: ObjectPtr): void
rm_fixed_timer_event
Section titled “rm_fixed_timer_event”function rm_fixed_timer_event(who: ObjectPtr, fixedVal: number): void
inven_ptr
Section titled “inven_ptr”function inven_ptr(who: ObjectPtr, where: number): ItemPtr
Constants
Section titled “Constants”| Name | Value | Description |
|---|---|---|
no_proc | 0 | |
start_proc | 1 | |
spatial_proc | 2 | |
description_proc | 3 | |
pickup_proc | 4 | |
drop_proc | 5 | |
use_proc | 6 | |
use_obj_on_proc | 7 | |
use_skill_on_proc | 8 | |
use_ad_on_proc | 9 | |
use_disad_on_proc | 10 | |
talk_proc | 11 | |
critter_proc | 12 | |
combat_proc | 13 | |
damage_proc | 14 | |
map_enter_proc | 15 | |
map_exit_proc | 16 | |
create_proc | 17 | |
destroy_proc | 18 | |
barter_init_proc | 19 | |
barter_proc | 20 | |
look_at_proc | 21 | |
timed_event_proc | 22 | |
map_update_proc | 23 | |
METARULE_TEST_FIRSTRUN | 14 | |
METARULE_IS_LOADGAME | 22 | |
COMBAT_SUBTYPE_WEAPON_USED | 1 | |
COMBAT_SUBTYPE_HIT_SUCCEEDED | 2 | |
COMBAT_SUBTYPE_SEQUENCING | 3 | |
COMBAT_SUBTYPE_TURN | 4 | |
COMBAT_SUBTYPE_NONCOM_TURN | 5 | |
VSUIT_MOVIE | 3 | ”vsuit.mve”, |
AFAILED_MOVIE | 4 | ”afailed.mve”, |
ADESTROY_MOVIE | 5 | ”adestroy.mve”, |
CAR_MOVIE | 6 | ”car.mve”, |
CARTUCCI_MOVIE | 7 | ”cartucci.mve”, |
DETHCLAW_MOVIE | 8 | ”dethclaw.mve”, |
TANKER_MOVIE | 9 | ”tanker.mve”, |
ENCLAVE_MOVIE | 10 | ”enclave.mve”, |
DERRICK_MOVIE | 11 | ”derrick.mve” |
FLOAT_MSG_WARNING | -2 | |
FLOAT_MSG_SEQUENTIAL | -1 | |
FLOAT_MSG_NORMAL | 0 | |
FLOAT_MSG_BLACK | 1 | |
FLOAT_MSG_RED | 2 | |
FLOAT_MSG_GREEN | 3 | |
FLOAT_MSG_BLUE | 4 | |
FLOAT_MSG_PURPLE | 5 | |
FLOAT_MSG_NEAR_WHITE | 6 | |
FLOAT_MSG_LIGHT_RED | 7 | |
FLOAT_MSG_YELLOW | 8 | |
FLOAT_MSG_WHITE | 9 | |
FLOAT_MSG_GREY | 10 | |
FLOAT_MSG_DARK_GREY | 11 | |
FLOAT_MSG_LIGHT_GREY | 12 | |
good_fidget | 1 | |
neutral_fidget | 4 | |
bad_fidget | 7 | |
GOOD_REACTION | 49 | |
NEUTRAL_REACTION | 50 | |
BAD_REACTION | 51 | |
HEAD_MARCUS | 1 | marcus — Party Member (found in Broken Hills) |
HEAD_MYRON | 2 | Myron — Party Member (found in New Reno) |
HEAD_ELDER | 3 | Elder — (found in Arroyo) |
HEAD_LYNETTE | 4 | Lynette — fount in Vault City |
HEAD_HAROLD | 5 | HAROLD — found in Gecko |
HEAD_TANDI | 6 | Tandi — Leader of the NCR |
HEAD_COM_OFFICER | 7 | Com Officer in Gecko |
HEAD_SULIK | 8 | Sulik — Party Member (found in Klamath) |
HEAD_PRESIDENT | 9 | President of the Enclave |
HEAD_HAKUNIN | 10 | Hakunin — Found in Arroyo |
HEAD_BOSS | 11 | |
HEAD_DYING_HAKUNIN | 12 | |
BACKGROUND1 | 2 | rstymetl |
BACKGROUND_HUB | 3 | hub.frm |
BACKGROUND_NECROPOLIS | 4 | necro.frm |
BACKGROUND_BHOOD | 5 | bhood.frm |
BACKGROUND_MILITARYBS | 6 | military.frm |
BACKGROUND_JUNKTOWN | 7 | junktown.frm |
BACKGROUND_CATHEDRAL | 8 | cath.frm |
BACKGROUND_SHADY | 9 | shady.frm |
BACKGROUND_VAULT | 10 | vault.frm |
BACKGROUND_MASTER | 11 | master.frm |
BACKGROUND_FOLLOWER | 12 | follow.frm |
BACKGROUND_RAIDERS | 13 | raider.frm |
BACKGROUND_CAVE | 14 | cave0001.frm |
BACKGROUND_ENCLAVE | 15 | enclave.frm |
BACKGROUND_WASTELAND | 16 | wastelnd.frm |
BACKGROUND_BOSS | 17 | boss.frm |
BACKGROUND_PRESIDENT | 18 | pres.frm |
BACKGROUND_TENT | 19 | tent.frm |
BACKGROUND_ADOBE | 20 | Adobe.frm |
TRAIT_PERK | 0 | |
TRAIT_OBJECT | 1 | |
TRAIT_TRAIT | 2 | |
PERK_bonus_awareness | 0 | |
PERK_bonus_hth_attacks | 1 | |
PERK_bonus_hth_damage | 2 | |
PERK_bonus_move | 3 | |
PERK_bonus_ranged_damage | 4 | |
PERK_bonus_rate_of_fire | 5 | |
PERK_earlier_sequence | 6 | |
PERK_faster_healing | 7 | |
PERK_more_criticals | 8 | |
PERK_night_vision | 9 | |
PERK_presence | 10 | |
PERK_rad_resistance | 11 | |
PERK_toughness | 12 | |
PERK_strong_back | 13 | |
PERK_sharpshooter | 14 | |
PERK_silent_running | 15 | |
PERK_survivalist | 16 | |
PERK_master_trader | 17 | |
PERK_educated | 18 | |
PERK_healer | 19 | |
PERK_fortune_finder | 20 | |
PERK_better_criticals | 21 | |
PERK_empathy | 22 | |
PERK_slayer | 23 | |
PERK_sniper | 24 | |
PERK_silent_death | 25 | |
PERK_action_boy | 26 | |
PERK_mental_block | 27 | — Disabled FO2 |
PERK_lifegiver | 28 | |
PERK_dodger | 29 | |
PERK_snakeater | 30 | |
PERK_mr_fixit | 31 | |
PERK_medic | 32 | |
PERK_master_thief | 33 | |
PERK_speaker | 34 | |
PERK_heave_ho | 35 | |
PERK_friendly_foe | 36 | — Disabled FO2 |
PERK_pickpocket | 37 | |
PERK_ghost | 38 | |
PERK_cult_of_personality | 39 | |
PERK_scrounger | 40 | — Disabled FO2 |
PERK_explorer | 41 | |
PERK_flower_child | 42 | — Disabled FO2 |
PERK_pathfinder | 43 | |
PERK_animal_friend | 44 | — Disabled FO2 |
PERK_scout | 45 | |
PERK_mysterious_stranger | 46 | |
PERK_ranger | 47 | |
PERK_quick_pockets | 48 | |
PERK_smooth_talker | 49 | |
PERK_swift_learner | 50 | |
PERK_tag | 51 | |
PERK_mutate | 52 | |
PERK_add_nuka | 53 | Do NOT USE! Engine ONLY! |
PERK_add_buffout | 54 | Do NOT USE! Engine ONLY! |
PERK_add_mentats | 55 | Do NOT USE! Engine ONLY! |
PERK_add_psycho | 56 | Do NOT USE! Engine ONLY! |
PERK_add_radaway | 57 | Do NOT USE! Engine ONLY! |
PERK_weapon_long_range | 58 | Do NOT USE! Engine ONLY! |
PERK_weapon_accurate | 59 | Do NOT USE! Engine ONLY! |
PERK_weapon_penetrate | 60 | Do NOT USE! Engine ONLY! |
PERK_weapon_knockback | 61 | Do NOT USE! Engine ONLY! |
PERK_armor_powered | 62 | Do NOT USE! Engine ONLY! |
PERK_armor_combat | 63 | Do NOT USE! Engine ONLY! |
PERK_weapon_scope_range | 64 | Do NOT USE! Engine ONLY! |
PERK_weapon_fast_reload | 65 | Do NOT USE! Engine ONLY! |
PERK_weapon_night_sight | 66 | Do NOT USE! Engine ONLY! |
PERK_weapon_flameboy | 67 | Do NOT USE! Engine ONLY! |
PERK_armor_advanced_1 | 68 | Do NOT USE! Engine ONLY! |
PERK_armor_advanced_2 | 69 | Do NOT USE! Engine ONLY! |
PERK_add_jet | 70 | Do NOT USE! Engine ONLY! |
PERK_add_tragic | 71 | Do NOT USE! Engine ONLY! |
PERK_armor_charisma | 72 | Do NOT USE! Engine ONLY! |
PERK_gecko_skinning_perk | 73 | |
PERK_dermal_armor_perk | 74 | |
PERK_dermal_enhancement_perk | 75 | |
PERK_phoenix_armor_perk | 76 | |
PERK_phoenix_enhancement_perk | 77 | |
PERK_vault_city_inoculations_perk | 78 | |
PERK_adrenaline_rush_perk | 79 | |
PERK_cautious_nature_perk | 80 | |
PERK_comprehension_perk | 81 | |
PERK_demolition_expert_perk | 82 | |
PERK_gambler_perk | 83 | |
PERK_gain_strength_perk | 84 | |
PERK_gain_perception_perk | 85 | |
PERK_gain_endurance_perk | 86 | |
PERK_gain_charisma_perk | 87 | |
PERK_gain_intelligence_perk | 88 | |
PERK_gain_agility_perk | 89 | |
PERK_gain_luck_perk | 90 | |
PERK_harmless_perk | 91 | |
PERK_here_and_now_perk | 92 | |
PERK_hth_evade_perk | 93 | |
PERK_kama_sutra_perk | 94 | |
PERK_karma_beacon_perk | 95 | |
PERK_light_step_perk | 96 | |
PERK_living_anatomy_perk | 97 | |
PERK_magnetic_personality_perk | 98 | |
PERK_negotiator_perk | 99 | |
PERK_pack_rat_perk | 100 | |
PERK_pyromaniac_perk | 101 | |
PERK_quick_recovery_perk | 102 | |
PERK_salesman_perk | 103 | |
PERK_stonewall_perk | 104 | |
PERK_thief_perk | 105 | |
PERK_weapon_handling_perk | 106 | |
PERK_vault_city_training_perk | 107 | |
PERK_alcohol_hp_bonus1_perk | 108 | |
PERK_alcohol_hp_bonus2_perk | 109 | |
PERK_alcohol_hp_neg1_perk | 110 | |
PERK_alcohol_hp_neg2_perk | 111 | |
PERK_autodoc_hp_bonus1_perk | 112 | |
PERK_autodoc_hp_bonus2_perk | 113 | |
PERK_autodoc_hp_neg1_perk | 114 | |
PERK_autodoc_hp_neg2_perk | 115 | |
PERK_expert_excrement_expediter_perk | 116 | |
PERK_weapon_knockout_perk | 117 | |
PERK_jinxed_perk | 118 | |
OBJECT_AI_PACKET | 5 | |
OBJECT_TEAM_NUM | 6 | |
OBJECT_CUR_ROT | 10 | |
OBJECT_VISIBILITY | 666 | |
OBJECT_CUR_WEIGHT | 669 | |
TRAIT_fast_metabolism | 0 | |
TRAIT_bruiser | 1 | |
TRAIT_small_frame | 2 | |
TRAIT_one_hander | 3 | |
TRAIT_finesse | 4 | |
TRAIT_kamikaze | 5 | |
TRAIT_heavy_handed | 6 | |
TRAIT_fast_shot | 7 | |
TRAIT_bloody_mess | 8 | |
TRAIT_jinxed | 9 | |
TRAIT_good_natured | 10 | |
TRAIT_drug_addict | 11 | |
TRAIT_drug_resistant | 12 | |
TRAIT_sex_appeal | 13 | |
TRAIT_skilled | 14 | |
TRAIT_gifted | 15 | |
STAT_real_max_stat | 38 | |
PCSTAT_unspent_skill_points | 0 | |
PCSTAT_level | 1 | |
PCSTAT_experience | 2 | |
PCSTAT_reputation | 3 | |
PCSTAT_karma | 4 | |
PCSTAT_max_pc_stat | 5 | |
rl_disastrous | 0 | |
rl_very_bad | 1 | |
rl_bad | 2 | |
rl_poor | 3 | |
rl_neutral | 4 | |
rl_good | 5 | |
rl_very_good | 6 | |
rl_excellent | 7 | |
GENDER_MALE | 0 | |
GENDER_FEMALE | 1 | |
CRITTER_IS_NORMAL | 0 | |
CRITTER_IS_DEAD | 1 | |
CRITTER_IS_PRONE | 2 | |
INVEN_TYPE_WORN | 0 | Worn armor slot - returns ItemPtr |
INVEN_TYPE_RIGHT_HAND | 1 | Right hand slot - returns ItemPtr |
INVEN_TYPE_LEFT_HAND | 2 | Left hand slot - returns ItemPtr |
INVEN_TYPE_INV_COUNT | -2 | Inventory count - returns number, use inven_count() wrapper instead |
item_type_armor | 0 | |
item_type_container | 1 | |
item_type_drug | 2 | |
item_type_weapon | 3 | |
item_type_ammo | 4 | |
item_type_misc_item | 5 | |
item_type_key_item | 6 | |
it_pid | 0 | |
it_name | 1 | |
it_description | 2 | |
it_fid | 3 | |
it_light_distance | 4 | |
it_light_intensity | 5 | |
it_flags | 6 | |
it_flags_ext | 7 | |
it_sid | 8 | |
it_type | 9 | |
it_data | 10 | |
it_material | 11 | |
it_size | 12 | |
it_weight | 13 | |
it_cost | 14 | |
it_inv_fid | 15 | |
it_weapon_range | 555 | |
cr_pid | 0 | |
cr_name | 1 | |
cr_description | 2 | |
cr_fid | 3 | |
cr_light_distance | 4 | |
cr_light_intensity | 5 | |
cr_flags | 6 | |
cr_flags_ext | 7 | |
cr_sid | 8 | |
cr_data | 9 | |
cr_head_fid | 10 | |
cr_body_type | 11 | |
CR_BODY_BIPED | 0 | |
CR_BODY_QUADRUPED | 1 | |
CR_BODY_ROBOTIC | 2 | |
sc_pid | 0 | |
sc_name | 1 | |
sc_description | 2 | |
sc_fid | 3 | |
sc_light_distance | 4 | |
sc_light_intensity | 5 | |
sc_flags | 6 | |
sc_flags_ext | 7 | |
sc_sid | 8 | |
sc_type | 9 | |
sc_data | 10 | |
sc_material | 11 | |
wa_pid | 0 | |
wa_name | 1 | |
wa_description | 2 | |
wa_fid | 3 | |
wa_light_distance | 4 | |
wa_light_intensity | 5 | |
wa_flags | 6 | |
wa_flags_ext | 7 | |
wa_sid | 8 | |
wa_material | 9 | |
mi_pid | 0 | |
mi_name | 1 | |
mi_description | 2 | |
mi_fid | 3 | |
mi_light_distance | 4 | |
mi_light_intensity | 5 | |
mi_flags | 6 | |
mi_flags_ext | 7 | |
DAM_KNOCKED_OUT | 0x1 | |
DAM_KNOCKED_DOWN | 0x2 | |
DAM_CRIP_LEG_LEFT | 0x4 | |
DAM_CRIP_LEG_RIGHT | 0x8 | |
DAM_CRIP_ARM_LEFT | 0x10 | |
DAM_CRIP_ARM_RIGHT | 0x20 | |
DAM_BLIND | 0x40 | |
DAM_DEAD | 0x80 | |
DAM_HIT | 0x100 | hit or critical hit |
DAM_CRITICAL | 0x200 | could be a critical hit or critical miss |
DAM_ON_FIRE | 0x400 | |
DAM_BYPASS | 0x800 | |
DAM_EXPLODE | 0x1000 | |
DAM_DESTROY | 0x2000 | |
DAM_DROP | 0x4000 | |
DAM_LOSE_TURN | 0x8000 | |
DAM_HIT_SELF | 0x10000 | |
DAM_LOSE_AMMO | 0x20000 | |
DAM_DUD | 0x40000 | |
DAM_HURT_SELF | 0x80000 | |
DAM_RANDOM_HIT | 0x100000 | |
DAM_CRIP_RANDOM | 0x200000 | |
DAM_BACKWASH | 0x400000 | |
DAM_PERFORM_REVERSE | 0x800000 | |
DMG_normal_dam | 0 | |
DMG_laser | 1 | |
DMG_fire | 2 | |
DMG_plasma | 3 | |
DMG_electrical | 4 | |
DMG_emp | 5 | |
DMG_explosion | 6 | |
DMG_BYPASS_ARMOR | 256 | |
DMG_NOANIMATE | 512 | |
KILL_DONT_LEAVE_BODY | 0 | |
KILL_LEAVE_BODY | 1 | |
KILL_LEAVE_NV_BODY | 2 | |
METARULE_SIGNAL_END_GAME | 13 | |
METARULE_ELEVATOR | 15 | |
ELEV_BOS1 | 0 | Brotherhood of Steel main elevator |
ELEV_BOS2 | 1 | Brotherhood of Steel surface elevator |
ELEV_MASTR1 | 2 | Master’s upper-level elevator |
ELEV_MASTR2 | 3 | Master’s lower-level elevator |
ELEV_MILB1 | 4 | Military Base upper-level elevator |
ELEV_MILB2 | 5 | Military Base lower-level elevator |
ELEV_GLOW1 | 6 | Glow Elevator upper |
ELEV_GLOW2 | 7 | Glow elevator lower |
ELEV_VAULT | 8 | Vault13 elevator |
ELEV_NECVLT | 9 | Necropolis elevator |
ELEV_SIERRA1 | 10 | Sierra Elev 1 (1-2-3) |
ELEV_SIERRA2 | 11 | Sierra Elev 2 (3-4) |
ELEV_SIERRAS | 12 | Sierra Service Elev (1-2-3-4) |
METARULE_PARTY_COUNT | 16 | |
DONT_LIST_HIDDEN_MEMBERS | 0 | |
LIST_HIDDEN_MEMBERS | 1 | |
METARULE_AREA_KNOWN | 17 | |
METARULE_WHO_ON_DRUGS | 18 | |
METARULE_MAP_KNOWN | 19 | |
METARULE_CAR_CURRENT_TOWN | 30 | |
METARULE_GIVE_CAR_TO_PARTY | 31 | |
METARULE_GIVE_CAR_GAS | 32 | |
METARULE_SKILL_CHECK_TAG | 40 | |
METARULE_DROP_ALL_INVEN | 42 | |
METARULE_INVEN_UNWIELD_WHO | 43 | |
METARULE_GET_WORLDMAP_XPOS | 44 | |
METARULE_GET_WORLDMAP_YPOS | 45 | |
METARULE_CURRENT_TOWN | 46 | |
METARULE_LANGUAGE_FILTER | 47 | |
METARULE_VIOLENCE_FILTER | 48 | |
VLNCLVL_NONE | 0 | Violence Level settings. |
VLNCLVL_MIN | 1 | |
VLNCLVL_NORMAL | 2 | |
VLNCLVL_MAX | 3 | |
METARULE_W_DAMAGE_TYPE | 49 | |
METARULE_CRITTER_BARTERS | 50 | |
METARULE_CRITTER_KILL_TYPE | 51 | |
KILL_TYPE_men_kills | 0 | |
KILL_TYPE_women_kills | 1 | |
KILL_TYPE_children_kills | 2 | |
KILL_TYPE_super_mutant_kills | 3 | |
KILL_TYPE_ghoul_kills | 4 | |
KILL_TYPE_brahmin_kills | 5 | |
KILL_TYPE_radscorpion_kills | 6 | |
KILL_TYPE_rat_kills | 7 | |
KILL_TYPE_floater_kills | 8 | |
KILL_TYPE_centaur_kills | 9 | |
KILL_TYPE_robot_kills | 10 | |
KILL_TYPE_dog_kills | 11 | |
KILL_TYPE_manti_kills | 12 | |
KILL_TYPE_deathclaw_kills | 13 | |
KILL_TYPE_plant_kills | 14 | |
KILL_TYPE_gecko_kills | 15 | |
KILL_TYPE_alien_kills | 16 | |
KILL_TYPE_giant_ant_kills | 17 | |
DEFINE_METARULE_SET_CAR_CARRY_AMOUNT | 52 | |
DEFINE_METARULE_GET_CAR_CARRY_AMOUNT | 53 | |
METARULE3_CLR_FIXED_TIMED_EVENTS | 100 | |
METARULE3_MARK_SUBTILE | 101 | |
METARULE3_GET_KILL_COUNT | 103 | |
OFFSTATE | 0 | |
ONSTATE | 1 | |
METARULE3_MARK_MAP_ENTRANCE | 104 | |
UNKNOWNTILETYPE | 0 | |
KNOWNTILETYPE | 1 | |
VISITEDTILETYPE | 2 | |
METARULE3_WM_SUBTILE_STATE | 105 | |
METARULE3_TILE_GET_NEXT_CRITTER | 106 | |
METARULE3_ART_SET_BASE_FID_NUM | 107 | |
METARULE3_TILE_SET_CENTER | 108 | |
METARULE3_CHEM_USE_LEVEL | 109 | |
METARULE3_CAR_OUT_OF_FUEL | 110 | |
METARULE3_MAP_GET_LOAD_AREA | 111 | |
MARK_TYPE_TOWN | 0 | |
MARK_TYPE_MAP | 1 | |
MARK_STATE_UNKNOWN | 0 | |
MARK_STATE_KNOWN | 1 | |
MARK_STATE_VISITED | 2 | |
MARK_STATE_INVISIBLE | -66 | |
INVEN_CMD_INDEX_PTR | 13 | |
snd_human | 0 | |
snd_monster | 1 | |
snd_unused | 0 | |
snd_knock_down | 1 | |
snd_pass_out | 2 | |
snd_die | 3 | |
snd_contact | 4 | |
snd_active | 0 | |
snd_passive | 1 | |
snd_weapon_ready | 0 | |
snd_weapon_attack | 1 | |
snd_weapon_out | 2 | |
snd_weapon_ammo_flying | 3 | |
snd_weapon_hitting | 4 | |
snd_open | 0 | |
snd_close | 1 | |
snd_locked | 2 | |
snd_unlocked | 3 | |
snd_used | 4 | |
hit_left_weapon_primary | 0 | |
hit_left_weapon_secondary | 1 | |
hit_right_weapon_primary | 2 | |
hit_right_weapon_secondary | 3 | |
hit_punch | 4 | |
hit_kick | 5 | |
hit_left_weapon_reload | 6 | |
hit_right_weapon_reload | 7 | |
ONE_GAME_SECOND | 10 | |
bit_1 | 1 | |
bit_2 | 2 | |
bit_3 | 4 | |
bit_4 | 8 | |
bit_5 | 0x10 | |
bit_6 | 0x20 | |
bit_7 | 0x40 | |
bit_8 | 0x80 | |
bit_9 | 0x100 | |
bit_10 | 0x200 | |
bit_11 | 0x400 | |
bit_12 | 0x800 | |
bit_13 | 0x1000 | |
bit_14 | 0x2000 | |
bit_15 | 0x4000 | |
bit_16 | 0x8000 | |
bit_17 | 0x10000 | |
bit_18 | 0x20000 | |
bit_19 | 0x40000 | |
bit_20 | 0x80000 | |
bit_21 | 0x100000 | |
bit_22 | 0x200000 | |
bit_23 | 0x400000 | |
bit_24 | 0x800000 | |
bit_25 | 0x1000000 | |
bit_26 | 0x2000000 | |
bit_27 | 0x4000000 | |
bit_28 | 0x8000000 | |
bit_29 | 0x10000000 | |
bit_30 | 0x20000000 | |
bit_31 | 0x40000000 | |
bit_32 | 0x80000000 | |
bit_ALL | 0xFFFFFFFF | |
ROLL_CRITICAL_FAILURE | 0 | |
ROLL_FAILURE | 1 | |
ROLL_SUCCESS | 2 | |
ROLL_CRITICAL_SUCCESS | 3 |