Skip to content

animcomd

function reg_anim_clear(obj: ObjectPtr): void

Terminates all animations that are currently registered for a given object.

function reg_anim_begin(): void

Begin an unreserved animation sequence. Must be followed by reg_anim_end() after registering animations.

NameValue
ANIMATE_WALK0
ANIMATE_RUN1
ANIMATE_INTERRUPT16
ANIMATE_FORWARD0
ANIMATE_REVERSE1
ANIMATE_ROTATION1000
ANIMATE_SET_FRAME1010
MAX_ROTATIONS6
REG_ANIM_BEGIN1
ANIM_electrified_to_nothing30
ANIM_exploded_to_nothing31
ANIM_electrified_to_nothing_sf58
ANIM_exploded_to_nothing_sf59
REG_ANIM_CLEAR2
REG_ANIM_END3
RB_UNRESERVED1
RB_RESERVED2