types
Runtime constants for union types
Constants
Section titled “Constants”| Name | Value | Description |
|---|---|---|
LEFT_HAND | 0 | Active hand: left |
RIGHT_HAND | 1 | Active hand: right |
DIFFICULTY_EASY | 0 | Difficulty level: easy |
DIFFICULTY_NORMAL | 1 | Difficulty level: normal |
DIFFICULTY_HARD | 2 | Difficulty level: hard |
ELEVATION_0 | 0 | Elevation level 0 (ground floor) |
ELEVATION_1 | 1 | Elevation level 1 |
ELEVATION_2 | 2 | Elevation level 2 |
ELEVATION_ALL | -1 | Special value for set_can_rest_on_map to apply to all elevations |
DIRECTION_NE | 0 | Direction: Northeast |
DIRECTION_E | 1 | Direction: East |
DIRECTION_SE | 2 | Direction: Southeast |
DIRECTION_SW | 3 | Direction: Southwest |
DIRECTION_W | 4 | Direction: West |
DIRECTION_NW | 5 | Direction: Northwest |
HITRESULT_CRITICAL_MISS | 0 | Hit result: critical miss |
HITRESULT_MISS | 1 | Hit result: miss |
HITRESULT_HIT | 2 | Hit result: hit |
HITRESULT_CRITICAL_HIT | 3 | Hit result: critical hit |
NullPtr | 0 | Null pointer - compatible with all pointer types (ObjectPtr, CritterPtr, ItemPtr, etc.) |